LightsOut
I added LightsOut to the Pokemon Mini section (PM game for pdroms.de compo). The game features a catchy tune by okkie and EEPROM save functionality (only works in emulator
)
I added LightsOut to the Pokemon Mini section (PM game for pdroms.de compo). The game features a catchy tune by okkie and EEPROM save functionality (only works in emulator
)
I set up a little page in the Pokemon Mini section about all my findings that are not documentated or that need special mentioning here, just check out the page, i am sure it will grow a lot with more informations until i can make an actual documentation out of it
I tweaked the programmer a little bit and i got down to 1:20 for programming and reading 512kb of the cart. You might think that it’s not really fast for USB but if you are a dev’er and don’t want to use the flash cart for playing warez on your PM then you most likely will have files that are well below 512kb (most homebrewn stuff is even below 128kb now).
I will try to tweak the speed a bit more by adding a buffer that receives the USB data, but i am not sure if this is going to improve anything, probably not
I also found a new title for my current game project: Galactix!
It is coming along quite nicely, i want to make this a real entertaining and eye-candy game…
I am also going to design a PCB layout for the programmer.
I built a new programmer that uses 3.3v only IO to interface the new flash carts because they seem to be a bit more bitchy when you try to interface them with TTL levels.
Here is a picture of the programmer (i spent a lot of time soldering this thing because i killed one chip by setting the wrong fuse bits and i didn’t use an IC socket… so i had to desolder the dead chip and replace it
).

After a while i got this on my PM (LightsOut – my entry for the pdroms.de compo, ranked 5th):

I will try to get a better webcam and make some documentation how you can add backlit to your PM because i guess some people want to do that. I found a nice EL-Foil and inverter that could be used for it <jelu.se doesn’t sell the inverter+foil any more… need to find a new resource>. Should be small enough to fit inside the PM if you aren’t scared of cutting some plastic
After testing some of my stuff on real hardware i noticed that there is a lot to fix on it… some stuff is a bit mess.
Here is a screenshot of what i am currently working on, a simple space invaders clone… collision detection and all other game stuff is working already (i am using a tile based collision detection [e.g. get tile at screen x/y position and check if it is an enemy or not] to check player lasers/player spaceship against the enemies and a box based collision detection to check the lasers of the enemies against the players space ship).
It works quite smooth and the code is structured quite good because it is supposed to be the “final lesson” for the tutorial series. This is also a start for some more complex stuff that i am probably going to code (p-type and two other game ideas) and this game adds a bit more complexity to pokemon mini homebrew games.
Well, here is the screenshot:

I am looking for someone who can contribute some 3-shades gfx (no background layer like stars/planets, just the enemies, the HUD and the spaceship) and the usual screens (intro/menu and game over). I want to have an animated intro screen… maybe just a logo made out of sprites moving around on a simple sinus path. Leave a comment or join #pmdev if you’re up for the job
I am not sure but maybe i am going to release this in a compo if I can find someone who can make good gfx (i probably already have a cool mate who sure can make a funky tune for me
).